iContacts+ 3.0: Reliable Dates and a Comfortable iPad Layout
October 9, 2026
We're happy to announce version 3.0 of
iContacts+, our
focused address book! The update makes your contact dates
reliable and adds a comfortable iPad layout.
What's New:
-
Reliable creation dates: the app now remembers
each contact's original creation and modification dates, even
when iCloud or iOS resets them β and keeps that memory in sync
across all your devices via your own iCloud.
-
iPad split view: an Apple Contacts-style split
view for easier browsing on iPad.
-
Clearer guidance when access to your contacts
is limited or partially selected (iOS 18+).
-
Faster, more robust syncing for large address
books.
-
The manual opens in your browser, so you can
read it side by side with the app β
read it here.
Your data stays yours: only the date memory syncs, through your
own iCloud account. No contact data goes to any third party! Find
out more on the
iContacts+ page.
Website Relaunch: New Modern Design & Enhanced Performance
February 21, 2026
We're excited to announce the complete relaunch of our website
with a stunning new design! The site now features a modern
glassmorphism aesthetic with our Bavaria Blue theme, delivering a
fresh, professional look that's fast and responsive across all
devices.
What's New:
-
Modern Glassmorphism Design: Beautiful frosted
glass effects inspired by iOS design language
-
Lightning-Fast Performance: Migrated from
WordPress to a static site with optimized Core Web Vitals
-
Enhanced Mobile Experience: Fully responsive
design with dual breakpoints for perfect viewing on any device
Explore our apps and enjoy the improved
experience!
The One That Got Away: 3DTouch Scale
January 1, 2026
Happy New Year! For our first post of 2026, we're sharing a fun
piece of plaincode history. Back in the iPhone 6s era, we
developed an innovative app called
3DTouch Scale that turned your
iPhone into a digital weight scale using the pressure-sensitive 3D
Touch sensors.
The concept was brilliant (if we say so ourselves): measure fruits
directly on the screen, or use a clever finger-balancing technique
for non-capacitive objects. We even made a demo video! But alas,
Apple had concerns about potential hardware damage from users
placing heavy objects on their screens. The app never made it past
review. π±βοΈ π«
You can still
check out what could have beenβit's
preserved here as a testament to creative (if slightly risky)
hardware experimentation. Sometimes the best ideas are the ones
that make reviewers nervous! π